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14 Game Reviews


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well done!

NOW this is what I call time management!
I love that Logbook idea. Having the ability to restart at a specific time is useful.

Man I wish I have my very own logbook. I can go back in time and avoid making the mistakes I've done. It will be very handy in real life especially when I'll be able to do things without guilt and restart all over like nothing happened! You know, doing "THAT"~ :D

it was worth it

Theres not a single upgrade there that is pointless. Everything contributed to the game and it made it look good, even though it is nothing more than upgrades and a simple vertical shooter.

The hours I've wasted gathering money for upgrades and upgrading upgrades with it is worth totally worth it. Forcing us to use upgrades to make the actual game better is pure genius.....and so as giving us medals for every time we finish upgrading something is better than giving us a medal just because we managed to figure out what button makes the character jump (damn you xbox)

It is very entertaining..but finishing it the second time wouldn't give you the same amount of satisfaction when playing it for the first time.

great and challenging

I like it's a very straight-forward and solid plot, which is "rebuild".
This is probably one of the few games here in newgrounds that has "depth".
Unlike the other new flash games here in NG, it doesn't rely on quick action, reward systems. artwork/animation and 3D environments (yes, I'm talking about you Sierra 7), it relies on fully utilizing the player's "Choice" ability.
Why?
In this game, the players are given several choices on how to end this game. Researching for a cure, retaking every block from the infected or setting up a new government. Not to mention choosing between which buildings will you reclaim first and how many people you will send to scavenge the area before the next horde comes. You ask yourselves, "Do I have to kill all the zombies here?" or "Maybe recruiting everyone first is a good idea?". We will spend hours asking ourselves the same questions over and over. We cannot calculate how every choice they make can heavily affect the events in the future. Making it challenging, enjoyable and realistic at the same time.

The gameplay itself makes up for its simple art and interface.
To conclude this...
It's an amazing game with great replay value.

my first impression...

...when it asked for my player name
I instinctively typed "Private Rappist" for some self-lols
when a voice welcomed me with that name
I laughed my ass off

for that simple reason
you get an instant 5 and 10

Pretty entertaining...

A very unique flash rhythm game...But what I'm going to commend you about is the implementation of the tablet/mouse control. That's what makes it unique.
...though I can't seem to get even a single crazy star with it...pretty hard...
and I still refuse to use my keyboard! (I just don't want to practice XP)

I tried using my tablet and mouse. I found out that both of them really strains the hand/finger. Especially if you play those songs that had tons of notes overlapping each other. Anticipate by BreathBeneath is a good example. LOTS of note things~ I practically had to use both of my hands and tap my mouse like hell to get at least a B because it is seriously impossible to use one hand and/or a tablet at it without getting tired.

Other than that it's a pretty decent game. Even though some are out of sync and some are effin impossible (Dash 3 something)
It is fun and new for me~
.....and I can't help but sing along in Cirno's Perfect Math Class...
IT'S FUCKING CUTE!!! BAKA BAKA!! BAKA BAKA!!! BAKA BAKA!!

ohhh very nice!

This is actually an interesting game but it was a bit easy. Like memory, speed & perception. You should up the ante .

Here's an idea
try combining 2 or 3 different skill tests. That will not only be a challenge but it will also truly test our minds/skill.
Ex:
Speed + Accuracy + Perception = Precision
Coordination + Memory = Multitask

etc etc
I hope you make a sequel
this game HAS POTENTIAL

it looked great...

Great graphics, decent gameplay, the presentation was good and a very interesting plot...
What I first noticed is that the controls were a bit slow/sloppy but it is something I can overlook...The idea of switching from combat to strategy is nice but it can be a pain. If you're are not used to it, switching would be rather confusing in the heat of battle...BUT what I would really want complain about is story mode level 4. It seems like there are actually more hybrids than you and your units can really handle. Every building I made except for the HQ was destroyed. I cleared that level only by chance and luck. The side who has the larger number of unit wins

The voice acting's good. Especially Dem's, you can sense the anger (and he actually sounds a bit like Arthas from Warcraft 3 frozen throne)...but there are times that the voice acting just feels out of place. I mean the plot is building up tension and seriousness but some of the voice acting just kills it off. Including the background music in those cutscenes. It doesn't really fit in.

Honestly it had momentum...
It's a good game..you've put much effort on this...but it would've been a greater game

lacking but nice

a decent game
it's simple and it had potential
like everyone said
it's too short
what it lacks are levels, power-ups, & multiple bosses/enemies
yes, it's pretty obvious to point out but that's what it really needs
I hope you make a sequel of this next year

Overall
it's nice

don't know...

it's very simple
yet it entertains me

probably because it gives us the power to vent our impatience and anger from being in that excruciating line unto the people in front of us.
It "simulates" the things we want to actually do without breaking any laws
Honestly, every time I'm a line, I've thought of kicking the person in front me. Seriously, who doesn't want to do that?
if anyone is fine waiting in a line then something is wrong with you

I think....

Watashiwa no namae Claude-kun~. Omairua etc etc desu~~

Claude Vega @AlphaLyrae

Male

Private Rapist

In your bed

Joined on 4/26/09

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